Zilpha Keatley Snyder
Author
Publisher
Bantam Doubleday Dell Books for Young Readers
Pub. Date
[1998], c1997
Language
English
Description
Six imaginative schoolmates embark on a game in which they pretend to be gypsies, but when one of the boys runs away and takes up with a group of homeless people, the game threatens to become all too real.
Author
Publisher
Atheneum
Pub. Date
1984
Language
English
Description
The Stanley kids and their stepsister try to keep secret a dog that Blair finds, keep David out of the clutches of the school bully, and find out if some escaped convicts really are nearby. Sequel to "The Famous Stanley Kidnapping Case."
10) Fool's gold
Author
Publisher
Delacorte Press
Pub. Date
c1993
Language
English
Description
Reluctant to admit that he suffers from claustrophobia and anxious not to alienate his friends, Rudy tries to find a way to distract them from pursuing their plan of exploring an abandoned gold mine.
13) Cat running
Author
Publisher
Delacorte Press
Pub. Date
c1994
Language
English
Description
When eleven-year-old Cat Kinsey builds a secret hideout to escape her unhappy homelife, she slowly gets to know a poor family who have come to California after losing their Texas home to the dust storms of the 1930s.
14) The unseen
Author
Publisher
Delacorte
Pub. Date
c2004
Language
English
Description
Feeling angry and out-of-place in her large family, twelve-year-old Xandra finds a magical key to a world of ghostly, sometimes frightening, phantoms that help her see herself and her siblings more clearly.
15) The runaways
Author
Publisher
Delacorte Press
Pub. Date
c1999
Language
English
Description
Twelve-year-old Dani hates living in the small desert town of Rattler Springs, Nevada, but her plans to run away get complicated when a pesty young boy and an imaginative new girl decide they want to go along.
16) The Egypt game
Author
Publisher
Atheneum Books for Young Readers
Pub. Date
c1976
Language
English
Description
Melanie and April turn a deserted lot into an imaginary Egypt where they spend many hours enacting rituals and consulting oracles, but there are real dangers and problems lurking outside their make-believe world that almost bring their game to a disastrous end.
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